VR1
Somnium VR1 - FAQ
(
Factually Addressed Queries
)
Somnium VR1 FAQ (March 2025)
Read this for many VR1 usage tips
Acronyms / Glossary
Audio
logi Chorus
Valve Index BMR (ear speakers)
-
contact PCBs
-
STL for 3D print clamps
Vive DAS earspeaker clamps for MQ2000 strap
VR Ears
alternative to e.g.
Vive DAS
base stations
beta3 released 23 Apr
bottom anchor point
Buy
(also FAQ)
customers
initial impressions
hiccups, hints, issues,
software
-
switching between OpenXR and SteamVR
Downloads
discord 3D mods
anchor point 3D files
DAS earspeaker clamps for MQ2000 strap
Vive DAS head strap adapter stl files
Warping profiles
for geometric distortions
Dynamic Foveated Rendering (DFR)
(No SteamVR, few OpenXR apps support it)
eye box and sweet spot
Eye relief (world scale): try steps from -20 to +20
Eye tracking
Face mask options
FoV (Field of View)
- thinner face cushion increases FoV,
or perhaps custom 3D-printed
face mask
- set horizontal slider e.g. 5-10 more than measured
Foveated rendering
- only in OpenXR
Getting Started
my preparations, collateral software installation
Hand Tracking (optical)
Ultraleap Hand tracking
Ultraleap SteamVR skeletal tracking driver
Head strap options
Face mask options
interpupillary distance (IPD)
joystick as SteamVR controller
mixed reality binocular cameras
overlays
pupil swim
warping artifacts
Spacewarp
AKA motion smoothing
- extrapolate positions in synthesized frames
- only OpenXR apps with velocity + depth map
- similar to SteamVR asynchronous reprojection
SteamVR hints, links
Teardown video
- VR1 components
[
0:32/23:58
] Face mask is attached
by screws
,
not magnets
, under cushion (held by velcro)
USB devices
History
-
blog
information sources
SteamVR / OpenXR software overview
maintained by
blekenbleu