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- Pupil swim is geometric distortion in VR scene features
made visible by movements.
- Distortions when panning fixed text are noted,
- as in the example
@ 0:19/0:41 of this video
Pupil swim becomes evident during Vestibulo-ocular pupil movements
that compensate for head repositioning.
Pupil swim can be reduced
by digitally pre-warping scenes.
Eyebox is the small space where a lens yields best images.
- For e.g. microscope and telescope eyepieces,
eyebox is centered at some distance called eye relief.
Resolution and sharpness outside eyebox
drop as aberrations increase.
Even within a nominal eyebox,
abberations can provoke pupil swim
in static scenes for pupils moving relative to headset.
Almalence demonstrates
that pupil swim
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