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SimHub ShakeIt Bass Shakers

(confusingly, one less K than SRS product) is/was free software,
since integrated into SimHub, and somewhat comparable to SRS' licensed app.
(Without "Bass Shakers", "SimHub ShakeIt" is about rumble motors.)

Based on game telemetry, SimHub ShakeIt Bass Shakers generates audio signals
which are amplified to power haptic pucks, exciters and shakers.
A SimHub license enables more support..
SimHub ShakeIt used to be distributed and supported from RaceDepartment,
but no more..
Get SimHub from http://www.simhubdash.com/ and install per 2Old4Forza's video.

Support is most active on discord...     Invitation
and ShakeIt GitHub:   https://github.com/SHWotever/SimHub
SimHubWPF.exe is neither Steam nor Assetto Corsa app;
it is launched separately, optionally starting with Windows..
It can be configured to launch Content Manager instead of Assetto Corsa

Installed on Aurora @ E:\my\SimHub
PayPal'ed license was received promptly and also stored there.
ShakeIt Bass Shakers Output selection required Custom channel map,
moving all [ON] settings from channels 3,4 to 5,6 respectively.
Cannot show all settings at once; cannot drag box height
There are 2 "Advanced output settings", which at least need some context..
Looking at Effects Profile, first selecting a game seems appropriate,
since some say "not supported on the current game",
but effects ideally should be configured for Any Game.

Assetto Corsa configured automatically;
"Game config" seemingly has nothing to do with ShakeIt effect settings..
... except that SimHub remembers what profile was last used for each game
and will switch to that last-used profile when reselecting a game.
New profiles start empty; can add effects one at a time;
  cannot tell if supported until after adding
"Add group" is another minor mystery;  here is an example.
Existing effects can be dragged into a group,
which can be a convenience for copying effects from one profile to others.
SimHub appears to save settings automagically..

Tactile Immersion - General Discussion - Hardware & Software
Every effect has various controls to manipulate the output: amplitude, frequency, etc.
Both amplitude and frequency can be changed based on the incoming telemetry.
Originally, amplitude could not be changed independently of frequency,
  e.g. for wheel load vs slip.
That motivated a SimHub MIDI plugin to send MIDI based on
e.g. wheel load to change amplitude of SimHub-generated wheel slip haptic effect.
Effects can be configured as mono, divided front-rear, left-right, or 4-corners.

  • ShakeIt's wheelslip effects were updated
  • ShakeIt 2-4Hz effect to simulate lateral Gs
  • Some tuning hints
  • HOLY Shamolee - The Long Requested / Buttkicker Gamer 2 / Simhub Tactile Effects Thread
  • ShakeIt V3 Wiki
    license:
    From: SimHub 
    Date: Thu, Jul 16, 2020 at 6:13 AM
    Subject: Your SimHub license
    To: 
    
    Hi !
    
    Thanks for your support ! You will find your Personal SimHub License Key attached to this mail.
    Please keep it preciously.
    
    To activate your license simply download the attached file
    and click on "LOAD MY LICENSE FILE" inside simhub, then pick your license file.
    
    If you encounter any problem concerning your license,
    do not hesitate to contact me at https://www.simhubdash.com/simhub-contact/
    
    Sincerly,
    Nicolas, SimHub
    
  • isolation:
      When tactile transducers are NOT directly stimulating a sim racer,
      then energy is unavoidably wasted on whatever that transducer is attached.
      So much as possible, such mass should be minimized.
      That typically involves isolating shaken masses from others,
      ideally using underdamped springs, which may be simple elastomer bushings
      or more elaborate spring and damper assemblies, e.g.:
     
      ... but in instances where isolated mass (e.g. seat) must also resist forces in some direction,
      then e.g. suspension arms are wanted to resist those forces while isolating tactile energy in other directions.
maintained by blekenbleu