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Xtended (XR) / Mixed (MR) Reality:  Virtual or Augmented
- Virtual Reality
- Aliasing and oversampling
- Nothing is real...
- Xtended /Mixed Reality
- Some physical objects rendered in virtual space
or some virtual objects superimposed on real space rendition (3D video).
- HMD
models
test tools
nausea
- visual motion illusion without physical cues
- latency / refresh rate(?)
few complain of nausea from 24fps film (72fps shutter)
- Vergence-accommodation conflict
Issues (for me)
- NOT nausea
- without passthru:  frequent need to remove, reinstall HMD
- prescription eyeglasses may not fit
- switching between (misplaced?) eyeglasses and HMD with prescription inserts
- VR hand controllers are aggravating, easily misplaced and unsuitable for virtual desktop or sims
- custom objects (props) can be introduced to VR (e.g. games) by rendering STL without passthru cameras
- passthru cameras are wanted for real time random objects in games or virtual objects (desktops) into real space
- ability to generate 3D movies using binocular passthru cameras will be a bonus
- Sound: logi Chorus:  DIY ersatz DMAS
- Fresnel lens "sweet spot" and "eyebox"
- Games and Apps
- 360 YouTube videos
AirCar
Guides
controller bindings  
no built-in HOTAS support  
joystick as SteamVR controller
- Go into your SteamVR settings within your HMD while running the game
and download / activate the community binding of Aircar for the HP Reverb G2. It will fix your controls.
Fix Unresponsive AirCar
Controls by Creating a Custom Binding
While in steamVR, go to the steamVR dashboard, hit the Settings button on the right (not the show controls on the left),
Controller Options (bottom of the list)> Show More Apps> Aircar
an AirCar WMR binding has been uploaded
AirCar with HOTAS video using
X360CE
on GitHub and website
Assetto Corsa (AC)
- Bigscreen
- OVRdrop
Reality
Mixer
passes HMD camera video to configurable boxes in VR. video
- Controllers
- DirectInput vs XInput
vs VR
- Driver4VR
- HOTAS as SteamVR controller
- Xbox as SteamVR controller  
emulators:
- SteamVR, OpenXR & OpenVR
- Overlays
- Tracking
- Steam VR outside-in tracking
- alternative inside-out tracking AKA SLAM
- UEVR Unreal Engine VR Injector
- Almalence Human Eye Simulators
- Digital Lens Evaluation OpenXR Plugin
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