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Somnium VR1 premium mixed reality headset

  • VR1 information sources

    8 Sep 2023 MRTV interview:
    • CEO Artur claims [34:14/1:20:13] that main customers will be more consumers than enterprises,
      but IMO value and cost "over 1.5k and below ($3500) Apple Vision" will better fit businesses.
    • VR1 runtime supports application-independent masking and CAD mesh upload of e.g instrument panels;
      software support to create and upload will be provided for MR models.
    • SomniumSpace metadata
    • Somnium VR1 vs Pimax Crystal   VR1 may be more comparable to Varjo XR-3

    CES 2023 (22 Dec 2022) specifications:

         

    Hypervision, Somnium, Lynx, Vrgineers XTAL 4 (23 May - Medium)

    Somnium VR1 headset Development Update (30 May - Medium)

    VR1 specification notes:  (Sep - Oct 2023)


    • Nofio wireless later.
    • Prescription lenses perhaps from VR Lens Lab;  already planned by VR Opticians
    • 4436 x 4157 is native rendered resolution for 2880x2880 per eye;  35ppd (same panels as Crystal)
      "super clear undistorted (horizontal) 125°+ FoV"; 100° vertical
        (eyeglasses with 30" monitor pair at approx 700mm yield approx 100° FoV).
      576 local dimming zones per eye;   perhaps not needed, because low glare optics.
      210 nit 20K:1 local dimming contrast QLED 90 fps upgradeable to 120 & 144fps
      • 90 vs 120fps at delivery:  "Still in progress, so could be both ways"   - 25 Nov
    • optic block with two aspheric lenses 4 times sharper than required for panel resolution

      ... should look better with less oversampling
    • lens manufacturing tolerance is 10 microns from ideal shape
    • (sealed) gap between displays and lenses enables convection cooling
    • 90° stereo overlap;  focus distance to eyes < Aero (85cm)
    • Face interface fixed with magnets on the HMD (same mechanism as HP G2);
      CAD files available for people to 3D print their own.
    • One 6m USB-C combined DisplayPort 1.4 (32 Gbps) + USB3gen2 cable for all variants,
      and an additional identical cable (connected on the other side of the headset) for MR PC feed.
    • 3 USB-C 3.2 Gen2 ports, 10Gbps
    • 3.5mm TRRS jack (mic+stereo phones)
    • their own OpenXR runtime implementation
    • 120Hz eye tracking is also their framework implementation,
      but will opensource everything about it, including the algorithm
    • motion compensation is in their framework, and they will expose it for the sim community
    • How Mixed Reality cockpit mapping will work:
      feed car/airplane cockpit CAD to their software, and then interact with it by hands
      (both 170x170° 120Hz Ultraleap hand tracking module ($200) and MR cameras on the HMD)
    • Mixed reality passthru cameras:  binocular 4000x3000 with 125°+ FoV
      with foveated rendering.
    • No FoV shrink when enabling MR camera passthrough
    • MR cameras are NOT autofocus;  limited aperture extends focus range
      but impacts low light image quality (noise).
    • 3D video capture from passthru cameras will be a thing;  target for software was unclear (to me).
    • Passthru video processing in the PC, using more CPU resources
      than non-MR/XR HMD of e.g. Crystal or other VR-only HMD of comparable resolution and frame rate.
    • Headset and VR controller tracking use SteamVR Index/Vive "lighthouse" (base station)
      ... won't get discontinued for a long time. "There are million's of people and mainly businesses
      which are dependent on them and HTC will continue manufacturing them.  Apart from consumers,
      HTC has A LOT of corporate clients using base stations for aerospace, movie industry etc."
    • As of 27 Sep 2023, development mostly complete;
      most remaining issues are financial;  still fiddling with face mask...
    • Sept update and sign-ups slipped to Oct 5.
    • VR1 will not bundle depth sensor, compatible OEM working lidar to be designated.
    • VR2, several years away, will use pancake lenses from hypervision.

    26 Apr 2024 VR1 Stage Channel:  1.5 hours, 19 bullets

    • 3 or 4 lens iterations since youtubers; 2 since VRFSG's sample
    • some big changes on the facemask shape; what Steve has is almost but not final
    • testing alpha 1.5 version software
    • software still being optimized for performance and best possible visuals
    • quite a significant update on warping
    • customization of the software is one of the strongest parts
    • VR1 release will be beta
    • factory going through the processes of actually assembling and training
    • learning some of the things along the way and dealing with the partners
    • for first 100, informed by email, planning to open orders within the next two to three weeks
      with deliveries in June.  Prices to be revealed then.
    • 2nd week of June is targeted for Somnium Connect, with other reviewers probably then and there.
      • first half day VR1 and Somnium Space 3.0
      • partner keynotes for the second half
      • will be streamed on YouTube
    • Orders for general public will open after Somnium Connect
    • VR1 at Jin 21-23 FlightSimExpo 2024 in Las Vegas
    • 18-20 Jun AWE USA 2024
    • translucent VR1 will be more expensieve and available only in a few variations.
    • audio solution will not be available at VR1 release
    • Somnium Times version

    Medium:  February 2024 VR1 blog post



    Quest 3 vs VR1 Passthrough - 3 Oct 2023

    5 Oct:   update video   Headset cable:
    6 Oct   Somnium VR1 microphone TEST

    VR1 thermals and airflow 17 Oct 2023


    "VIVE Elite Audiostrap
    (one of my all time favorites)
    is one of the best straps
    for VR1
    in terms of comfort and audio quality."

      - 6 Nov 2023

    Pass-thru, hand + eye tracking - 24 Nov


    3 fans with center air intake;  eye tracking is compatible with prescription lens inserts


    Quest Pro, VR1, Quest 3:


    27 Nov:  "VR1 is indeed [Varjo] Aero 2"


    28 Nov November Dev Update - Medium

    VR YouTube influencers in Prague Dec 19-21
    8 Dec:  "Obviously we will give to reservations a priority.
                  How much time and how long ahead of official launch is tbd"

    11 Dec:  lens assembly:


    14 Dec:  how far does it protrude from forehead?

    Ultraleap hand tracking: 15 second demo (on X)


    18 Dec:  fully optioned (tweet), display optical stack (another tweet):


    camera and display cables


    Thru-the-lens images show Moiré patterns only at the very center;
    display aspheric doublet resolving LCD pixels only there?



    19 DecYouTuber previews using preproduction test units with uncoated optics (more glare)
    weights with headstraps (VR1 with Vive Deluxe)
    VR1 VR 880g
    VR1 MR 1012g
    Aero 915g
    Crystal 1070g
    XR3 1099
    Varjo specifies 717g Aero with headstrap


    thru lens imaging (camera lens captures not representative of eyeball visuals):


    Bradley's thing


    20 Dec:  FoV comparisons by @Arch
    Aero HP G2 Pico 4 Neo 3 ProPimax Xtal Quest 2 Quest ProValve IndexVive Pro2 Vive XR EliteVR1 thin maskVR1
    98h 76v92h 80v100h 94v88h 88v 100h 90v 88h 80v 102h 90v108h 96v 112h 80v 92h 80v 118h 96v 116h 94v
            FoV comparisons by @VoodooDE
    Big ScrnHP G2 Pico 4 8KXPimax XtalQuest 2 Quest 3 Valve IndexVive Pro2  VR1 no maskVR1
    94h 88v88h 80v 96h 96v138h 98v102h 100v 88h 88v 100h 98v106h 98v 96h 90v   122h 96v108h 96v

  • potential unmasked nose pad option for wider FoV (also less heat buildup)

    Artur:
    "How is the overlap?"
    VR Flight Sim Guy:
    "Well, that's the first thing that I was quite curious about
    because obviously it's got a wider field of view.
    I went to check that straight away,
    and I was really surprised actually about the overlap
    is far better than a lot of headsets.  So that's good news."
    Artur:
    "So now you don't need to trust me, trust him."     - 21 Dec


    First preview video - VoodooDE

    22 Dec VoodooDE VR1 All Infos   Tyriel Wood VR1 First Hands-On


    According to VR Flight Sim Guy, geometric distortions are a total non-issue,
    but chromatic aberrations were "way worse in the VR1" than in Pimax Crystal

    23 Decalso "VR1 looks better than Crystal
                          But it's harder to run"

    my paraphrasings from VR1 discord Stage Channel Q&A
    • Distortions noted by YouTubers are from physical defects specific to uncoated lens in hand built prototype.
    • Production coated optics will be tested and calibrated by automated instrument not yet in operation.
    • Thru-lens YouTube videos to date are not representative of views experienced by users.
    • YouTube prototypes use some 3D printed parts outside production part tolerances.
    • Chromatic aberrations are not considered an issue.
    • Production headset will have counterweight and longer top strap to accomodate larger heads.
    • Tyriel's off scale experience has yet to be duplicated by others.
    • VR1 has sliders to reduce rasterization from 130x106° to user-specific field of view.
      For example, reducing to 122x96° reduces display area by 15%,
      but warping has lower ppd away from center, so less performance improvement.
    • Eye tracking system will calculate and report your IPD.
    • Any optional feature combination can be ordered; 8 combinations if no CA killer or 16 if CA killer
    • Optional ($200-300) CA killer factory option to be confirmed mid-Janr;
      code and hardware world first 98% solution
    • Screens and optics are sealed modules;  each will be automatically tested, calibrated and documented.
    • Electronics board, cables, and optical modules may be pu rchases separately, but not initially.
    • No light leakage around gasket, which will get a wider lower edge to better spread load.
    • will not attend 2024 CES; showcase to select folks later
    • For complete VR1, only base stations and controllers need to be acquired separately.
    • Vrgineer facility being substantially upgraded to support VR1 assembly and test.
    • Image blurs as ppd lowers away from center.   (35 peak, 26 average)
    • Semi-transparent version prototype parts perhaps towards the end of January.
    • Calibrated color display default with software adjustment for personal preferences.
    • 3D models will be released and printable models optimized for Prusa.
    • VR Optician website will offer VR1 prescription lens orders on VR1 order date.
    • First orders around mid Feb for reservation holders
    • YouTubers will be invited to Somnium again for production spec headset reviews.
    • Somnium IP will be open source;  some parts still under discussion.

    • First production shipments in March, production at max capacity in August.
    • Software will be released for very quick and easy mask insertion of e.g. cockpit
      for first at home consumer headset support of custom mixed reality.

    24 Dec
    • TryMyTech experience planned for VR1 starting at the end of January in Prague office.
    • 2026-2027 first VR2 devices to show
    • VR Flight Sim Guy video, part 1
      "Full interview with CEO Artur and my hands on impressions of the VR1 will be live later"
      • VR1 replaces Crystal as the king of clarity.

    28 Dec   white is only a render (so far):


    SadlyItsBradley video:

    29 Dec   Bradley Artur interview   -   VR Flight Sim Guy:  VR1 vs Crystal

    31 Dec   Unreal Engine VR Injector (UEVR)   converts many 2D titles to VR

    3 Jan 2024   shorter version of VR1 cables ready

    6 Jan   VR1 update and Optics Chat - Stage Channel
    Not much progress reported since 19 Dec
    Aspheric lenses..  you need to get used to them
    Two VR1 R&D cameras:
    • one camera for warping, shown in video, presumably with structured light patterns
    • another 60 megapixel camera tests lenses (and panels) for local defects
    A video about lens testing will be released.
    Eye relief is not adjustable
    Software for eye relief and multiple warping solutions...?
    Impact of prescription lenses on FoV is unknown.
    No challenge to VR1 combination of clarity, resolution and FoV for 2.5 to 3 years.
    Counterweight will be "a bit" only
    Experimenting with 5 different face mask types,
    probably will have several different versions available.
    Custom facemask is considered overkill.
    Audio solution will be an add-on;
    most expected (90%) customers already have their audio solution.
    Exact content of base (1899€) version (e.g. box) not finalized.
    Pre-cut foam provisions for custom content in polymer case.
    Some YouTuber demos included dynamic foveated rendering unannounced.
    Nothing definite yet on TryMyTech.

    17 Jan   VR1 about 94% brighter than Crystal;  no Somnium Connect in January.

    22 Jan   new (coated) VR1 lenses

    "Everything is 95% done anyway its just smaller last iterations and polishing we are doing."


    24 Jan   Problematic claims
    "there is an ability to play with a software parameters of eye relief"
  • eye relief is the farthest distance from lens with full field view (visible edges)
    "you can regulare focal distance with software to match exactly preferredp osition of image."
  • Some misinterpret this to mean software could replace corrective lens inserts...

    2 Feb   main board assemblies for a dozen preproduction VR1 samples


    5 Feb   Lens inspection machines fully calibrated and successfully testing latest lenses

    13 Feb   February blog post on Medium

    17 Mar - CEO Artur: "We are doing long planned ahead changes and structural improvments.
      Majority is done, awaiting some final components from factories.
      Software has been and is in works obviously.
      I am also very happy how our Mixed Reality stands against AVP."
    Somnium VR1 - March Update (YouTube)
    • some things anticipated and announced in previous update have not yet materialized
    • still working on eShop, order automation, technical documentation
    • internal structure improvements - quite a lot of plastic mold refinements - greater rigidity
      • more cooling
      • microphone tweaks
      • mask face shape changes
      • face cushion now sourced internally
    • general production and delivery timeline has not dramatically shifted
      • first production run starting in April
      • first deliveries April - May +/- few weeks
      • reduced time between payment and delivery
      • manufacturing verification and quality testing ongoing
      • prefinal units still some 3D printed and not final parts
      • visuals are there;  not all things on head strap are fixed
    • some of the You Tubers you might know will be getting non-final units with fully calibrated screens
    • Somnium Connect date is still coming;  date TBD
    • reservations still coming in quite fast;  several companies reaching out with bigger orders
    • some amazing software updates for sharper and better contrast passthru,
      better than for example even on Vision Pro.
    • will probably do another discord live Voice Q&A



    Infuse VR adds sim controls perhaps similar to VR1 cockpit mask MR insertion

    LIV.tv no-green-screen MR insertion

    Did Somnium Space inspire VR1,
    or did funding VR1 motivate Somnium Space?

    metadata about Somnium metaspace
    According to 28 Nov blog post, Somnium 3.0 public Alpha was less than 2 weeks away...

    The following is to some extent guesses, based on e.g.
  • somniumspace-guide.com
  • NFTPlazas  Somnium Space Overview

    Somenium Space is virtual property

    On the web:
  • https://somniumspace.com/
  • https://somniumtimes.com/
  • https://somniumspace-guide.com/
  • https://somniumspace.medium.com/
  • https://discord.com/channels/494994753146847233/
  • https://twitter.com/SomniumSpace
  • https://twitter.com/ASychov

    Access is free

    Access by WebXR, VR client or PC client (free?)
    WebXR access is mutually exclusive to 3D (VR meetup)

    Proprietary apps to e.g. interact with other avatars
  • maintained by blekenbleu