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Somnium VR1 premium mixed reality headset


VR1 information sources

a movie concept?

  • relatively modest enterprise
  • transparent PR
  • self-funded hardware and software development
  • mostly ignored by industry "journalists"

22 Dec 2022 - 27 Sep 2023MRTV interview
8 Sep 2023
MRTV interview:
  • CEO Artur claims [34:14/1:20:13] that main customers will be more consumers than enterprises,
    but IMO value and cost "over 1.5k and below ($3500) Apple Vision" will better fit businesses.
  • VR1 runtime supports application-independent masking and CAD mesh upload of e.g instrument panels;
    software support to create and upload will be provided for MR models.
  • SomniumSpace metadata
  • Somnium VR1 vs Pimax Crystal   VR1 may be more comparable to Varjo XR-3
22 Dec 2022
CES 2023 specifications      
23 May 2023
Hypervision, Somnium, Lynx, Vrgineers XTAL 4
30 May 2023
Somnium VR1 headset Development Update
Follow the link for worthwhile and extensive updated details in accompanying text...


Sep-Oct 2023
VR1 specification notes

  • Nofio wireless later.
  • Prescription lenses perhaps from VR Lens Lab;  already planned by VR Opticians
  • 4436 x 4157 is native rendered resolution for 2880x2880 per eye;  35ppd (same panels as Crystal)
    "super clear undistorted (horizontal) 125°+ FoV"; 100° vertical
      (eyeglasses with 30" monitor pair at approx 700mm yield approx 100° FoV).
    576 local dimming zones per eye;   perhaps not needed, because low glare optics.
    210 nit 20K:1 local dimming contrast QLED 90 fps upgradeable to 120 & 144fps
    • 90 vs 120fps at delivery:  "Still in progress, so could be both ways"   - 25 Nov
  • optic block with two aspheric lenses 4 times sharper than required for panel resolution

      ... should require less oversampling to look better
  • lens manufacturing tolerance is 10 microns from ideal shape
  • (sealed) gap between displays and lenses enables convection cooling
  • 90° stereo overlap;  focus distance to eyes < Aero (85cm)
  • Face interface fixed with magnets on the HMD (same mechanism as HP G2);
    CAD files available for people to 3D print their own.
  • A 6m USB-C combined DisplayPort 1.4 (32 Gbps) + USB3gen2 cable for all models;
    a second identical cable (on the other side of the headset) for passthru cameras to PC.
  • 3 USB-C 3.2 Gen2 ports, 10Gbps
  • 3.5mm TRRS jack (mic+stereo phones)
  • their own OpenXR runtime implementation
  • 120Hz eye tracking is also their framework implementation,
    but will opensource everything about it, including the algorithm
  • motion compensation is in their framework,
    and they will expose it for the sim community
  • How Mixed Reality cockpit mapping will work:
    feed car/airplane cockpit CAD to their software, and then interact with it by hands
    (both 170x170° 120Hz Ultraleap Stereo IR 170 hand tracking module
    and MR cameras on the HMD)
  • Mixed reality passthru cameras:  binocular 4000x3000 with 125°+ FoV
    with foveated rendering.
  • No FoV shrink when enabling MR camera passthrough
  • MR cameras are NOT autofocus;  limited aperture extends focus range
    but impacts low light image quality (noise).
  • 3D video capture from passthru cameras will be a thing;
    target for software was unclear (to me).
  • Passthru video processing in the PC, using more CPU resources
    than non-MR/XR HMD of e.g. Crystal or other VR-only HMD of comparable resolution and frame rate.
  • Headset and VR controller tracking by SteamVR Index/Vive "lighthouse" (base station)
    ... won't get discontinued for a long time.
    "There are million's of people and mainly businesses
    which are dependent on them and HTC will continue manufacturing them.
    Apart from consumers, HTC has A LOT of corporate clients using base stations
    for aerospace, movie industry etc."
  • As of 27 Sep 2023, development mostly complete;
    most remaining issues are financial;  still fiddling with face mask...
  • Sept update and sign-ups slipped to Oct 5.
  • VR1 will not bundle depth sensor, compatible OEM working lidar to be designated.
  • VR2, several years away, will use pancake lenses from hypervision.

28 Oct 2024 - First real world VR1 customers - hiccups and impressions
27 Oct 2024 - VR1 software tool preview video
23 Oct - First Customer Ship


18 Oct - CE certification complete
  • (EU + UK) shipment to start next week
  • "next official update will be when shipping occurs"
  • Why certification took so long
    Measurement process began last year
    • remeasured after revisions for YouTube feedback
    • subsequent authority requirements
    • CE certifications 2 times
  • FCC within 2 weeks; everything is prepared; "FCC id is amazing"
  • VR1 has the most IR tracking diodes (32) among SteamVR lighthouse headsets
Production
  • product hiccups here and there
  • some did not pass Artur QA check, taking more than 15 minutes per device
  • final cleaning and shipment preparation after Artur's QA.
  • big blog post update next weekend
  • Artur QA every week (next 4) for the first 100.
  • no proximity sensor
Shodah "review"
  • Quest 2 style pop-off headstrap temples

4 Oct 2024
production status update
  • Next video planned for first customer shipment.
  • First full VR1 batch has completed factory QA;
  • Artur will conduct his own QA next week.
  • Factory plans Oct 13-18 first EU shipments
  • If FCC certification goes to plan, first U.S. shipment Oct 27-42
  • Some gaps after first shipment batches,
    but hoping for weekly shipping batches in November
  • VR Optician orders opening Oct 7
  • Release VR1 software tool includes button assignments.
  • Nvidia driver update for VR1 around the end ot the month.
  • Stay tuned for offering VR1 in Japan.

  •     10 Oct - Artur @ factory "Process is ongoing!"
2 Oct
"factory is running and we're going to be shipping soon next week"
27 Sep
"Next week huge update"
"I am spending half of the upcoming week at the factory to prep the shipping"
20 Sep
production update
14 Sep
VR Flight Sim Guy has a production VR1

9 Sep
Production resumed
30 Aug
Quick production update before UPDATE
5 Aug
Customer production start

Changes since Connect, while waiting for parts

improving overall feeling
  • better eye tracking algo
  • newer warping
  • better IPD slider
  • better overall outer finish of headset
  • better structural integrity
  • Newer versions of VR1 Tool etc
  • many more micro things

Connect reviews

Flight Sim Expo 2024 VRFSG MSFS2020 native resolution test

12 Jul
Somnium Connect video
2 Jul
Estimated delivery date update for new orders
  • (still from reservations) change to September - October (from July - August)
  • VR1 shipments by FedEx + UPS
  • Local Dimming will be pushed as an update after first deliveries,
    aiming for August;  partially running for Connect demo
  • CAD files in July
  • For VR1 orders of more than 2, contact vr1@somniumspace.com
  • Somnium Connect 2024 "is going to be live everywhere"
  • might offer extended warranty packages later down the line
    but at launch it is a standard 1 year for US and 2 years for EU customers
20 Jun
Somnium discord Stage Channel VR1 ordering release event
  • Local dimming and 72Hz by first customer shipment
  • VR1 software preview at Somnium Connect keynote
  • Replacement parts sales still planned, details TBD
  • "for the first time you will experience true local dimming"
  • First (10) order emails today.
  • reservation offers do not expire
  • but deliveries are in order of commit (FIFO)
  • face tracking is not in plan
  • fans are under a magnesium plate
  • eye tracking is open source; currently also supports open vs shut
  • VR Opticians prescription lens availability "we are working.. hope"
  • First order shipment window July-August
  • VR1 pickups unlikely at Connect
  • VR and MR 6m cables are NOT interchangeable
  • customers outside EU will pay return cost for faultless units
  • Production review units to e.g. YouTubers not before August
  • CAD models after Somnium Connect (12 Jul)
20 Jun
VR1 Teardown video
20 June
Reservation holder orders starting 20 June

    final headstrap and facial interface to be at factory in 1.5 weeks.
3 Jun
Partnering with TGO; first 'production' VR1 batch completed
  • TGO finger-tracking motion 'etee controller' bundle with 20% discount
  • R&D devices for refining assembly and manufacturing tolerances
31 May
Mass Production
"At the factory today, overlooking start of the mass production and all the processes.
  These are first headsets coming out TODAY and will be used as R&D units
  since we are setting all assembly and manufacturing tolerances"

"Next week customer units will be hitting a production line."
25 May
Translucent
8 May
ULTRALEAP Hyperion Update video
26 Apr
VR1 Somnium discord Stage Channel
1.5 hours, 19 bullets
  • 3 or 4 lens iterations since youtubers; 2 since VRFSG's sample
  • some big changes on the facemask shape; what Steve has is almost but not final
  • testing alpha 1.5 version software
  • software still being optimized for performance and best possible visuals
  • quite a significant update on warping
  • customization of the software is one of the strongest parts
  • VR1 release will be beta
  • factory going through the processes of actually assembling and training
  • learning some of the things along the way and dealing with the partners
  • for first 100, informed by email, planning to open orders within the next two to three weeks
    with deliveries in June.  Prices to be revealed then.
  • 2nd week of June is targeted for Somnium Connect, with other reviewers probably then and there.
    • first half day VR1 and Somnium Space 3.0
    • partner keynotes for the second half
    • will be streamed on YouTube
  • Orders for general public will open after Somnium Connect
  • VR1 at Jin 21-23 FlightSimExpo 2024 in Las Vegas
  • 18-20 Jun AWE USA 2024
  • translucent VR1:  only 100 will be made, more expensieve and available only in a few variations.
  • audio solution will not be available at VR1 release
    logi Chorus: DIY audio solution
  • Somnium Times version
29 Mar
Somnium VR1 Update (YouTube)
summary
  • some things anticipated and announced in previous update have not yet materialized
  • still working on eShop, order automation, technical documentation
  • internal structure improvements - quite a lot of plastic mold refinements - greater rigidity
    • more cooling
    • microphone tweaks
    • mask face shape changes
    • face cushion now sourced internally
  • general production and delivery timeline has not dramatically shifted
    • first production run starting in April 2024
    • first deliveries April - May +/- few weeks
    • reduced time between payment and delivery
    • manufacturing verification and quality testing ongoing
    • prefinal units still some 3D printed and not final parts
    • visuals are there;  not all things on head strap are fixed
  • some of the You Tubers you might know will be getting non-final units with fully calibrated screens
  • Somnium Connect date is still coming;  date TBD
  • reservations still coming in quite fast;  several companies reaching out with bigger orders
  • some amazing software updates for sharper and better contrast passthru,
    better than for example even on Vision Pro.
  • will probably do another discord live Voice Q&A
17 Mar
CEO Artur:
"We are doing long planned ahead changes and structural improvments.
  Majority is done, awaiting some final components from factories.
  Software has been and is in works obviously.
  I am also very happy how our Mixed Reality stands against AVP."
13 Feb
Medium:  VR1 blog post

5 Feb 2024
Lens inspection machines fully calibrated and successfully testing latest lenses
2 Feb 2024
main board assemblies for a dozen preproduction VR1 samples
24 Jan
Problematic claims
"there is an ability to play with a software parameters of eye relief"
  • eye relief is the farthest distance from lens with full field view (visible edges)
    "you can regulate focal distance with software to match preferred image position."
  • Some misinterpret this to mean software could replace corrective lens inserts...
22 Jan
new (coated) VR1 lenses

"Everything is 95% done anyway its just smaller last iterations and polishing we are doing."
17 Jan
VR1 about 94% brighter than Crystal;  no January Somnium Connect.
6 Jan
VR1 update and Optics Chat - Stage Channel
Not much progress reported since 19 Dec
Aspheric lenses..  you need to get used to them
Two VR1 R&D cameras:
  • one camera for warping, shown in video, presumably with structured light patterns
  • another 60 megapixel camera tests lenses (and panels) for local defects
A video about lens testing will be released.
Eye relief is not adjustable
Software for eye relief and multiple warping solutions...?
Impact of prescription lenses on FoV is unknown.
No challenge to VR1 combination of clarity, resolution and FoV for 2.5 to 3 years.
Counterweight will be "a bit" only
Experimenting with 5 different face mask types,
probably will have several different versions available.
Custom facemask is considered overkill.
Audio solution will be an add-on;
most expected (90%) customers already have their audio solution.
Exact content of base (1899€) version (e.g. box) not finalized.
Pre-cut foam provisions for custom content in polymer case.
Some YouTuber demos included dynamic foveated rendering unannounced.
Nothing definite yet on TryMyTech.
3 Jan 2024
shorter version of VR1 cables ready
3 Oct 2023
Quest 3 vs VR1 Passthrough

5 Oct - 31 Dec 2023 contentYouTuber reviews
5 Oct 2023
update video   Headset cable:
6 Oct
Somnium VR1 microphone TEST

VR1 thermals and airflow 17 Oct 2023


"VIVE Elite Audiostrap
(one of my all time favorites)
is one of the best straps
for VR1
in terms of comfort and audio quality."

  - 6 Nov 2023

Pass-thru, hand + eye tracking - 24 Nov 2023


3 fans with center air intake;  eye tracking is compatible with prescription lens inserts


Quest Pro, VR1, Quest 3:


27 Nov 2023
"VR1 is indeed [Varjo] Aero 2"


28 Nov 2023
November 2023 Dev Update - Medium

19-21 Dec
VR YouTube influencers in Prague
8 Dec 2023
"Obviously we will give to reservations a priority.
              How much time and how long ahead of official launch is tbd"

11 Dec 2023
lens assembly:


14 Dec 2023
how far does it protrude from forehead?


14 Dec 2023
Ultraleap hand tracking: 15 second demo (on X)
18 Dec 2023
fully optioned (tweet), display optical stack (another tweet):


camera and display cables


Thru-the-lens images show Moiré patterns only at the very center;
display aspheric doublet resolving LCD pixels only there?



19 Dec 2023
YouTuber previews using preproduction test units with uncoated optics (more glare)
weights with headstraps (VR1 with Vive Deluxe)
VR1 VR 880g
VR1 MR 1012g
Aero 915g
Crystal 1070g
XR3 1099

Varjo specifies 717g Aero with headstrap

thru lens imaging (camera lens captures not representative of eyeball visuals):


Bradley's thing


20 Dec 2023
FoV comparisons by @Arch
Aero HP G2 Pico 4 Neo 3 ProPimax Xtal Quest 2 Quest ProValve IndexVive Pro2 Vive XR EliteVR1 thin maskVR1
98h 76v92h 80v100h 94v88h 88v 100h 90v 88h 80v 102h 90v108h 96v 112h 80v 92h 80v 118h 96v 116h 94v
        FoV comparisons by @VoodooDE
Big ScrnHP G2 Pico 4 8KXPimax XtalQuest 2 Quest 3 Valve IndexVive Pro2  VR1 no maskVR1
94h 88v88h 80v 96h 96v138h 98v102h 100v 88h 88v 100h 98v106h 98v 96h 90v   122h 96v108h 96v

  • potential unmasked nose pad option for wider FoV (also less heat buildup)

    21 Dec 2023
    Artur:
    "How is the overlap?"
    VR Flight Sim Guy:
    "Well, that's the first thing that I was quite curious about
    because obviously it's got a wider field of view.
    I went to check that straight away,
    and I was really surprised actually about the overlap
    is far better than a lot of headsets.  So that's good news."
    Artur:
    "So now you don't need to trust me, trust him."


    First preview video - VoodooDE

    22 Dec 2023
    VoodooDE VR1 All Infos   Tyriel Wood VR1 First Hands-On

    According to VR Flight Sim Guy, geometric distortions are a total non-issue,
    but chromatic aberrations were "way worse in the VR1" than in Pimax Crystal

    23 Dec 2023
    also "VR1 looks better than Crystal   but it's harder to run"
    my paraphrasings from VR1 discord Stage Channel Q&A
    • Distortions noted by YouTubers are from physical defects specific to uncoated lens in hand built prototype.
    • Production coated optics will be tested and calibrated by automated instrument not yet in operation.
    • Thru-lens YouTube videos to date are not representative of views experienced by users.
    • YouTube prototypes use some 3D printed parts outside production part tolerances.
    • Chromatic aberrations are not considered an issue.
    • Production headset will have counterweight and longer top strap to accomodate larger heads.
    • Tyriel's off scale experience has yet to be duplicated by others.
    • VR1 has sliders to reduce rasterization from 130x106° to user-specific field of view.
      For example, reducing to 122x96° reduces display area by 15%,
      but warping has lower ppd away from center, so less performance improvement.
    • Eye tracking system will calculate and report your IPD.
    • Any optional feature combination can be ordered; 8 combinations if no CA killer or 16 if CA killer
    • Optional ($200-300) CA killer factory option to be confirmed mid-Jan 2024;
      code and hardware world first 98% solution
    • Screens and optics are sealed modules;  each will be automatically tested, calibrated and documented.
    • Electronics board, cables, and optical modules may be pu rchases separately, but not initially.
    • No light leakage around gasket, which will get a wider lower edge to better spread load.
    • will not attend 2024 CES; showcase to select folks later
    • For complete VR1, only base stations and controllers need to be acquired separately.
    • Vrgineer facility being substantially upgraded to support VR1 assembly and test.
    • Image blurs as ppd lowers away from center.   (35 peak, 26 average)
    • Calibrated color display default with software adjustment for personal preferences.
    • 3D models will be released and printable models optimized for Prusa.
    • VR Optician website will offer VR1 prescription lens orders on VR1 order date.
    • First orders around mid Feb for reservation holders
    • YouTubers will be invited to Somnium again for production spec headset reviews.
    • Somnium IP will be open source;  some parts still under discussion.

    • First production shipments in March 2024, production at max capacity in August.
    • Software will be released for very quick and easy mask insertion of e.g. cockpit
      for first at home consumer headset support of custom mixed reality.
    24 Dec 2023
    • TryMyTech experience planned for VR1 starting at the end of January 2024 in Prague office.
    • 2026-2027 first VR2 devices to show
    • VR Flight Sim Guy video, part 1
      "Full interview with CEO Artur and my hands on impressions of the VR1 will be live later"
      • VR1 replaces Crystal as the king of clarity.
    28 Dec 2023
    sadly, white was only a render:


    SadlyItsBradley video:


    29 Dec 2023
    Bradley Artur interview   -   VR Flight Sim Guy:  VR1 vs Crystal
    31 Dec 2023
    Unreal Engine VR Injector (UEVR)   converts many 2D titles to VR


  • Infuse VR adds sim controls perhaps similar to VR1 cockpit mask MR insertion

    LIV.tv no-green-screen MR insertion

    Did Somnium Space inspire VR1,
    or did funding VR1 motivate Somnium Space?

    metadata about Somnium metaspace
    According to 28 Nov blog post, Somnium 3.0 public Alpha was less than 2 weeks away...

    The following is to some extent guesses, based on e.g.
  • somniumspace-guide.com
  • NFTPlazas  Somnium Space Overview

    Somenium Space is virtual property

    On the web:
  • https://somniumspace.com/
  • https://somniumtimes.com/
  • https://somniumspace-guide.com/
  • https://somniumspace.medium.com/
  • https://discord.com/channels/494994753146847233/
  • https://twitter.com/SomniumSpace
  • https://twitter.com/ASychov

    Access is free

    Access by WebXR, VR client or PC client (free?)
    WebXR access is mutually exclusive to 3D (VR meetup)

    Proprietary apps to e.g. interact with other avatars
  • maintained by blekenbleu